ExMORTALIS

Exmortalis is an ongoing in-house first-person immersive sim currently in development. The project features a custom, pure ECS (Entity Component System) framework built in C#, designed to be fully compatible with Unity and extend the standard GameObject workflow. This modern ECS architecture empowers the team to craft highly scalable gameplay systems and achieve fine-grained optimization across all game systems.
Built a custom ECS architecture in C#, tailored for Unity integration and supporting seamless GameObject workflow extensions.
Implemented precise melee combat, procedural dungeon generation, and intelligent enemy AI to drive replayability and challenge.
Engineered lightweight networking for smooth online co-op experiences.
Stamina-based combat and adaptive enemy behaviors create tactical depth and dynamic encounters.
As an ongoing project, Exmortalis exemplifies how modern C# ECS technology can be used to create immersive, responsive gameplay in Unity-powered titles.
ExMORTALIS

Exmortalis is an ongoing in-house first-person immersive sim currently in development. The project features a custom, pure ECS (Entity Component System) framework built in C#, designed to be fully compatible with Unity and extend the standard GameObject workflow. This modern ECS architecture empowers the team to craft highly scalable gameplay systems and achieve fine-grained optimization across all game systems.
Built a custom ECS architecture in C#, tailored for Unity integration and supporting seamless GameObject workflow extensions.
Implemented precise melee combat, procedural dungeon generation, and intelligent enemy AI to drive replayability and challenge.
Engineered lightweight networking for smooth online co-op experiences.
Stamina-based combat and adaptive enemy behaviors create tactical depth and dynamic encounters.
As an ongoing project, Exmortalis exemplifies how modern C# ECS technology can be used to create immersive, responsive gameplay in Unity-powered titles.
ExMORTALIS

Exmortalis is an ongoing in-house first-person immersive sim currently in development. The project features a custom, pure ECS (Entity Component System) framework built in C#, designed to be fully compatible with Unity and extend the standard GameObject workflow. This modern ECS architecture empowers the team to craft highly scalable gameplay systems and achieve fine-grained optimization across all game systems.
Built a custom ECS architecture in C#, tailored for Unity integration and supporting seamless GameObject workflow extensions.
Implemented precise melee combat, procedural dungeon generation, and intelligent enemy AI to drive replayability and challenge.
Engineered lightweight networking for smooth online co-op experiences.
Stamina-based combat and adaptive enemy behaviors create tactical depth and dynamic encounters.
As an ongoing project, Exmortalis exemplifies how modern C# ECS technology can be used to create immersive, responsive gameplay in Unity-powered titles.