ExMORTALIS

Exmortalis is an ongoing in-house first-person immersive sim currently in development. The project features a custom, pure ECS (Entity Component System) framework built in C#, designed to be fully compatible with Unity and extend the standard GameObject workflow. This modern ECS architecture empowers the team to craft highly scalable gameplay systems and achieve fine-grained optimization across all game systems.

  • Built a custom ECS architecture in C#, tailored for Unity integration and supporting seamless GameObject workflow extensions.

  • Implemented precise melee combat, procedural dungeon generation, and intelligent enemy AI to drive replayability and challenge.

  • Engineered lightweight networking for smooth online co-op experiences.

  • Stamina-based combat and adaptive enemy behaviors create tactical depth and dynamic encounters.

As an ongoing project, Exmortalis exemplifies how modern C# ECS technology can be used to create immersive, responsive gameplay in Unity-powered titles.

ExMORTALIS

Exmortalis is an ongoing in-house first-person immersive sim currently in development. The project features a custom, pure ECS (Entity Component System) framework built in C#, designed to be fully compatible with Unity and extend the standard GameObject workflow. This modern ECS architecture empowers the team to craft highly scalable gameplay systems and achieve fine-grained optimization across all game systems.

  • Built a custom ECS architecture in C#, tailored for Unity integration and supporting seamless GameObject workflow extensions.

  • Implemented precise melee combat, procedural dungeon generation, and intelligent enemy AI to drive replayability and challenge.

  • Engineered lightweight networking for smooth online co-op experiences.

  • Stamina-based combat and adaptive enemy behaviors create tactical depth and dynamic encounters.

As an ongoing project, Exmortalis exemplifies how modern C# ECS technology can be used to create immersive, responsive gameplay in Unity-powered titles.

ExMORTALIS

Exmortalis is an ongoing in-house first-person immersive sim currently in development. The project features a custom, pure ECS (Entity Component System) framework built in C#, designed to be fully compatible with Unity and extend the standard GameObject workflow. This modern ECS architecture empowers the team to craft highly scalable gameplay systems and achieve fine-grained optimization across all game systems.

  • Built a custom ECS architecture in C#, tailored for Unity integration and supporting seamless GameObject workflow extensions.

  • Implemented precise melee combat, procedural dungeon generation, and intelligent enemy AI to drive replayability and challenge.

  • Engineered lightweight networking for smooth online co-op experiences.

  • Stamina-based combat and adaptive enemy behaviors create tactical depth and dynamic encounters.

As an ongoing project, Exmortalis exemplifies how modern C# ECS technology can be used to create immersive, responsive gameplay in Unity-powered titles.