Toxic Crusaders

Toxic Crusaders is a high-energy beat ‘em up inspired by the classic 90s cartoon. As part of the core development team, Moises Pirela had a major impact on several fundamental aspects of the game:

  • AI: Architected advanced enemy AI behaviors, bringing dynamic and unpredictable challenges tailored to every battle scenario and boss fight.

  • Hybrid ECS Architecture: Engineered a flexible hybrid Entity Component System (ECS) architecture, balancing performance with rapid iteration. This enabled scalable combat systems and seamless multiplayer integration.

  • Combat and Gameplay Feel: Crafted responsive controls and tight feedback loops to ensure every attack, chain, and dodge feels satisfying and kinetic. Worked extensively on hit reactions, combo flow, and moment-to-moment gameplay polish.

  • Narrative and Cinematics: Contributed to the game's narrative structure and in-game cinematics, designing cutscenes and dialogue interactions that delivered the trademark humor and story beats of the franchise.

These contributions helped make Toxic Crusaders a memorable, action-packed experience that channels both nostalgia and fresh innovation.

Toxic Crusaders

Toxic Crusaders is a high-energy beat ‘em up inspired by the classic 90s cartoon. As part of the core development team, Moises Pirela had a major impact on several fundamental aspects of the game:

  • AI: Architected advanced enemy AI behaviors, bringing dynamic and unpredictable challenges tailored to every battle scenario and boss fight.

  • Hybrid ECS Architecture: Engineered a flexible hybrid Entity Component System (ECS) architecture, balancing performance with rapid iteration. This enabled scalable combat systems and seamless multiplayer integration.

  • Combat and Gameplay Feel: Crafted responsive controls and tight feedback loops to ensure every attack, chain, and dodge feels satisfying and kinetic. Worked extensively on hit reactions, combo flow, and moment-to-moment gameplay polish.

  • Narrative and Cinematics: Contributed to the game's narrative structure and in-game cinematics, designing cutscenes and dialogue interactions that delivered the trademark humor and story beats of the franchise.

These contributions helped make Toxic Crusaders a memorable, action-packed experience that channels both nostalgia and fresh innovation.

Toxic Crusaders

Toxic Crusaders is a high-energy beat ‘em up inspired by the classic 90s cartoon. As part of the core development team, Moises Pirela had a major impact on several fundamental aspects of the game:

  • AI: Architected advanced enemy AI behaviors, bringing dynamic and unpredictable challenges tailored to every battle scenario and boss fight.

  • Hybrid ECS Architecture: Engineered a flexible hybrid Entity Component System (ECS) architecture, balancing performance with rapid iteration. This enabled scalable combat systems and seamless multiplayer integration.

  • Combat and Gameplay Feel: Crafted responsive controls and tight feedback loops to ensure every attack, chain, and dodge feels satisfying and kinetic. Worked extensively on hit reactions, combo flow, and moment-to-moment gameplay polish.

  • Narrative and Cinematics: Contributed to the game's narrative structure and in-game cinematics, designing cutscenes and dialogue interactions that delivered the trademark humor and story beats of the franchise.

These contributions helped make Toxic Crusaders a memorable, action-packed experience that channels both nostalgia and fresh innovation.